![]() You can always contact us for any return question at and issues Items sent back to us without first requesting a return will not be accepted. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. To start a return, you can contact us at Please note that returns will need to be sent to the following address: 7489 RICHMOND RD UNIT 416, Norge, VA 23127-0416 You’ll also need the receipt or proof of purchase. To be eligible for a return, your item must be in the same condition that you received it unused and in its original packaging. We have a 30-day return policy, which means you have 30 days after receiving your item to request a return. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the worlds oldest fantasy RPG. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. This adventure also includes a gazetteer of adventure sites on the alien world of Castrovel, the Green Planet new rules options perfect for paranormalist adventurers and strange new creatures to befriend or bedevil your players. This adventure begins the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. Can the characters unravel the schemes of Kaneepo the Slim? How does the fatal obnubilate curse relate to their missing memories? And what awaits them on the other side of the Seventh Arch? There's just one way to find out! The Seventh Arch is a Pathfinder adventure for four 1st-level characters. Behind it all is an enigmatic bogeyman who pulls the strings from a coterminous plane of spindly shadows. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. This is more than mindless button mashing this game will force you to plan and strategize with your skills and your items - if you are to survive.Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. It allows for a lot of gameplay preferences, from its character customization to the extensive tech tree. Gatewalkers, in all its wealth of content, is a great game whether you play it solo or with a four-man team. Also, its survival mechanics include setting up camp for you to spend the night in, like playing The Forest in a way. From toxic atmospheres to vision-limiting darkness, maps will force you to plan ahead of every stage. They are not only for show but they pose unique challenges for you and your teammates. This large combination of possibilities will give a lot of opportunities, even as you play with four players.Īnother addictive feature of the game is its use of procedurally-generated worlds. Lastly, you choose which skills you’ll bring to the next world you’ll be visiting. Then, you have to choose which techs to develop from its large tech tree. Right from the start, it has wide customization options for your characters. ![]() What makes this game extremely addictive is its wealth of content. For starters, the set designs are more varied and more vibrant, thanks to better technology. However, there’s still a lot more to this game. From its graphics down to the scale of the players on the screen, and even its interface evokes a good feeling of nostalgia. A lot about Gatewalkers screams old-school RPGs like Dungeon Siege, Diablo, Torchlight, and more–making it look dated instead of being a newer game.
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